Friday, 14 January 2011
Digital artefact : the tree
This is the full view of the Tree. the tree is a digital virtual environment of a tree which has been uprooted and is floating in an dark back space (almost like space but with nothing but the tree). As the user exports the tree thought movement of the Wii controller they see writing under the bark (bits of the bark have fallen off). the writing under the bark could possibility be of child hood menioses or the text from school books reminding them of the act of exploring their environment as a child. I choose a tree because my own menioses of child hood often involved climbing trees, bulding tree houses and dens (which where often under or around the base of tree trunks) and generally playing among the trees in my parents back garden.
Close up view of the texture of the tree branches showing the written text under the bark. In this drawing the text was taking from random books and magazines.
Interactive installation concept
looking at possible layout for a project based installation using the wii contoller to explore a digital artifact.
idea for a sphere project screen (projectors inside base of sphere) this arrament allowers the user to navaigate round the installation in a natural flow.
different shape project screens.
This is my favourite layout as the project screen mirrors the shape of the tree which might be the digital artefact. This shape and the shapes in the sketches before most likely will cause distortion to the projected image, should the projected image be adjusted so that it is displayed correctly on the projection screen or should the projection screen be made to accommodate the project image.
Just a quick idea to stop users running off with the Wii controller while still giving them the freedom to naturally interact with the installation. A bar or hop is surpened from the ceiling, attached to this is a rope which attaches to the controller. Another sketch will need to made exploring the different ways to connect these part together while giving the most amount of free movement to the user.
Sunday, 9 January 2011
A completely different concept
Due to the possablite that I might be able to use the Wii controller as an input device i started to explore the idea of climbing and exploring tree in a digital manner. the sketches above are basic concept sketches of the tree, another possiable idea is to texture the tree with text which creates an story abit like Jeffery Shaws Legible City. Here a Video showing the Wii controller at work from abertay http://www.youtube.com/watch?v=H9ujnzMPBoc
Thursday, 16 December 2010
rough animatic of online interaction
Here a rough animatic showing how upload photos will be dislayed. Also shown is the route that a user would take to upload there own image.
Tuesday, 14 December 2010
Interactive installation concept
My concept as it stands now is a web site where a user can upload an image of their surrounding. The user is then asked to add attributes to the image. This image is then sorted along with the attributes the users has selected.
A program then sorts the images by the attributes the users have given. Images with similar attributes are put into sequences which are projected in a physical environment accompanied with an audio recording which shares similar attributes as the images.
At Show and Tell last week I was given some very useful feed back which will help complete the circle of interaction (on-line users interaction generates physical user interaction which creates more on-line interaction). The idea was to create a twitter style comment box which allows users of the physical installation to leave comments on images being projected. these comments can then be viewed by the on-line users.
Another piece of feed back I was given was to change the attributes from physically elements (location, time etc.) to human emotional elements (sadness, joy etc..). The installation would then project sequences of images relating to certain emotions. Robin also commented that these images could be geo-tagged allowing the possibly of a map of emotion of Scotland or world wide (the map would show where people arPublish Poste most happiest, stressed etc..).
sketchbook - mind maps


Here are the sketches I created when I was trying to figure out the direction my project was heading in. There are also maps of interactive artist that I produce during research and the joining down of ideas, aims and objectives etc. (sorry for the poor layout of the images, blogspot was not agreeing with me today)
Monday, 13 December 2010
Interactive music videos
So after looking at The Wilderness Downtown interactive web video I did a little looking at what other interactive music video are out there. All of the video I found used very simple forms of interaction, mainly playing different video clips depending where the user clicks or animation which follows the users cursors. Nope of these videos really brought anything new to interactivity and didn't really change much or gain a higher purposefulness though there interaction.
These three interactive videos are all pretty much the same as they all use animation which follows the users cursor.


Pendulum and professor Green both use 360 cameras in their videos, the user can rotate the the view of the camera as the video plays.
http://theneverendingwhy.placeboworld.co.uk/http://soytuaire.labuat.com/
These three interactive videos are all pretty much the same as they all use animation which follows the users cursor.


Pendulum and professor Green both use 360 cameras in their videos, the user can rotate the the view of the camera as the video plays.
The next videos all play different video clicks depending on where the user clicks.
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